Free to be You and Meme
A toolkit for corporate culture-jammers
July/August 1999
Kalle Lasn Adbusters (www.adbusters.org)
The next revolution--World War III--will be waged inside your head.
It will be, as Marshall McLuhan predicted, a guerrilla information
war fought not in the sky or on the streets, not in the forests or
around international fishing boundaries on the high seas, but in
newspapers and magazines, on the radio, on TV, and in cyberspace.
It will be a dirty, no-holds-barred propaganda war of competing
worldviews and alternative visions of the future.
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We culture jammers can win this battle for ourselves and for
planet Earth. Here's how: We build our own meme factory, put out a
better product, and beat the corporations at their own game. We
identify the macromemes and the metamemes--the core ideas without
which a sustainable future is unthinkable--and deploy them. Here
are the five most potent metamemes in the culture jammer's
arsenal:
True cost: In the global marketplace of the future, the
price of every product will tell the ecological truth.
Demarketing: It's time to unsell the product and turn the
massive power of marketing against itself.
The doomsday machine: The global economy is a juggernaut
that must be stopped and reprogrammed.
No corporate 'I': Corporations are not legal 'persons'
with constitutional rights and freedoms of their own, but legal
fictions that we created and must control.
Media Carta: Every human being has the right to
communicate--to receive and impart information through any
media.
Only the vigilant can maintain their liberties, and only those
who are constantly and intelligently on the spot can hope to govern
themselves effectively by democratic procedures. A society whose
members spend a great deal of their time in the irrelevant worlds
of sport and soap opera, of mythology and metaphysical fantasy,
will find it hard to resist the encroachments of those who would
manipulate and control it.
Aldous Huxley was on the spot in the foreword of his revised
1946 edition of Brave New World--which, perhaps more than
any other 20th-century fiction work, predicted the psychological
climate of our wired age. There's a clear parallel between
'soma'--the pleasure drug issued to BNW citizens--and the mass
media as we know them. Both keep the hordes tranquilized and
pacified, and maintain the social order. Both chase out reason in
favor of entertainment and disjointed thought, encourage uniformity
of behavior, and devalue the past in favor of sensory pleasures
now. Residents of Huxley's realm willingly participate in being
manipulated. Only you, the reader (and a couple of 'imperfect' book
characters who somehow ended up with real personalities), know it's
dystopia. It's a hell that can be recognized only by those outside
the system.
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