January / February 2003
Leif Utne Utne magazine
The game lets users tweak dozens of variables, from land use
zoning, and tax codes to air and water quality, transportation, and
health care spending, then calculates what Vancouver will look like
in 2040 based on those choices. Using a process they call
backcasting, the game lets the player go back and change their
choices over and over until they reach a future they want. Once
they settle on a scenario they like, QUEST records the model and
passes it on to government officials.
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One of the most interesting results of this process, says Biggs,
is that the game cuts through the traditional ideological lines
that make it so difficult to advance sustainable policies.
Conservative players realize the value of pristine forests and
clean air, just as most environmentalists acknowledge the
importance of public safety and economic development. Invariably,
he notes, when players can see the effects of their choices, they
opt for a far greener future than anyone would consider politically
possible.
Several U.S. cities are interested in creating their own
versions of the game, and QUEST has drawn international attention,
too. The World Bank recently funded a project in Mexico City, and
officials in such far-flung places as Bangalore, India, Curitiba,
Brazil, Romania, and Bali are using the game to involve citizens in
their planning processes.
The resort town of Whistler, British Columbia, is taking it a
step further, using QUEST in a series of townhall meetings to let
residents craft the community?s long-range growth plan. If things
go as planned, the city council could adopt the public?s
recommendations as law.
The only drawback to this kind of direct democracy, Hrynyshyn
wryly points out, is that when we are all town planners, ?we will
have nobody to blame but ourselves when the buses don?t run on
time.?
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