Social Connections on the Gamers’ Plane

On-screen friendships made over video games often transcend personal barriers and can lead to closer relationships than the same friendships made with real-world counterparts.

In “How Games Move Us,” Katherine Isbister describes choice and flow, two qualities that distinguish games from other media, and explains how game developers build upon these qualities using avatars, non-player characters, and character customization, in both solo and social play. She shows how designers use physical movement to enhance players' emotional experience, and examines long-distance networked play.
Cover Couresy MIT Press